Papers, please 

This story began when Lucas Pope, a seasoned developer and veteran Naughty Dog studio, was traveling with his wife, Keiko, through the countries of Asia.

Their journey to Singapore took them through Southeast Asia, including Malaysia and Indonesia. While going through the many boring customs procedures, it occurred to Lucas that a full-fledged game could be made about it.

August 8, 2013 saw the light of day one of the most unconventional and controversial projects in the game industry - Papers, please.

The game was very warmly received by players and critics alike, lavishing it with numerous awards and high scores.

Customs officer simulator even got its own movie adaptation! If you want to play something more unconventional then try mostbetaviatorgame.com. A unique game in which you can earn extra money.

- Braid

A game that is considered to be one of the first (if not the first) truly successful indie games from a commercial point of view. A puzzle platformer, one of the main features of which was the ability to control time itself!

Jonathan Blow, an American designer and programmer, started development back in December 2004, and he has a little over four years for the whole process.

In 2008 Blow was contacted by Microsoft, which was an unimaginably happy event for the developer. Microsoft invited him to release the game as part of the Xbox Live Arcade service. Of course, such an offer was impossible to refuse.

Braid inspired a huge number of independent developers by its example.

Jonathan Blow's game became a vivid proof that even without a huge budget it is possible to achieve success and recognition in the game industry.

Just like the game https://mostbetaviatorgame.com/ which attracts thousands of people from all over the world