The launch was earlier in the month as well as the Early Access version proved this formula is popular with RPG fans, having been downloaded over 600,000 times across Steam as well as the two main apps for RS Gold mobile devices. This went above and beyond his initial hopes when Malcolm began his journey. Naturally, he wanted to ensure that his game would be successful but it wasn't a 'endgame goal in mind.

"Luckily the excitement that drove the early years was with me for the course of development, and being the only person to collaborate closely with Jagex personally on this project is the ultimate dream," he says. "I had no idea that I would eventually receive the assistance of the studio that inspired me in first place.

Making the transition from a hobby to a fan-driven venture was obviously terrifying however, looking back at the direction I've taken, and the help I've received since establishing Games by Malcs as an up-and-coming studio, it has definitely paid off for the most successful."

Despite the strong connection that existed between Melvor Idle and RuneScape, and the direct involvement of Jagex, the publisher opted to keep the game an original IP instead of make it an officially-licensed RuneScape spin-off. In part, this was acknowledgment that Malcolm was successful in a place in a place that Jagex has failed.

"We have actually thought about creating some kind of idle RuneScape game several years ago when we launched RuneScape: Idle Adventures," Pfeiffer elaborates. "In Alpha, we stopped development to osrs gold site focus effort on main RuneScape games.