Special Items: These OSRS Gold aren't usually included as top 100. Merchant clans are the way that merchants earn their income. It takes about an hour to research prices for items that were thought as having fallen from a low point or sky high in three days.

This can be done in one of two ways either by searching the web for these items (I will personally give a brief list to those interested), or by using a program designed to find the most popular items to buy for the week. (I have seen one. It's on my laptop, as it is homemade lol). These products aren't easy to find even though the majority of them are necessities such as food items as well as "skilling". Here's my top list of merch for short durations of time. Feel free to share this list with your friends so that you can raise prices by purchasing more unique items!

Well there's my personal top ten that I sell with... This list is not available for sale as I am done runescape trading and I am more focused on my abilities. Everyone, good luck! :huh: (Oh and sorry for posting this in the wrong spot and move it to the right location if you have to)

The female voice is something that I don't know much about. I'm not sure who the person in the back is, but it could be someone with Zaros. I just hope it's someone interesting and there's some story behind it and not just an "Here's a new boss. Fight, stab and kill. Update

I'm hoping that the boss will use the random dungeon generator. If you want to encourage teamwork, how about a mechanic in which a player is disabled and another person must free them. However, a random dungeon generator would have to be able to create a maximum level for every game. In this means that you don't run into dung problems when the entire dungeon is shut off by a single door.

I think the disabling idea is a great idea and would fit in with the idea that we require collaboration. For example, they could make To'kash's deep freezer attack only one player at a time. Then it would melt slowly (not infinite, so if in a situation that is not protected, it could be escaped). This could make players form a group of at least two.

In the future, bosses with more difficult bosses are likely throw in many bosses in the Dung style. They will have nothing to lose. Although some bosses are less efficient in comparison to others (Lexicus is a prime instance) I think that varying the methods required to kill bosses could make for more exciting boss battles.

Jagex And The Dangers Of A Half Assed Wildy

In light of all the debate surrounding the revival and expansion of the wilderness This article will offer an in-depth look at how it might affect the game. I'll also go over how the new mechanics developed over the years could be in conflict with the "wildy" we now call it, as well as the potential problems.

Let's begin with the wilderness boundaries. Prior to 2007 there was no safe zone. This is the most important element of the current wilderness design. It has safe zones. They could be considered to be indefinite, however they can disrupt the current battles. This is done to promote safe zones and focus on fighting within them.

This makes it impossible to protect what was a lawless zone. Another problem is the current events which are happening within the wilderness. What is their choice and what effect will this have on the wilderness?

Personally, I'm willing to move all minigames (Clan Wars and FOG, sealing off Deamonhiem) in various places. However, the 3 quests are where things become difficult. Now the Summer quest line as well as Defender of Varrock both contain large chunks of wilderness, if we assume that the quests will remain, I think that the best choice is instancing the entire quest. What do I mean by that? When you reach the point of beginning your quest or go into the wilds as part of the defender of varrack story you are completely on your own with there is no interaction with other players. While this would slightly change the quest it wouldn't effect it too much.

Green Dragons and armoured Zombies, Chaos Ele, and other similar things must be the same. However, I think the best training spot is a bit dangerous. While the Corporeal Beast is interesting, I think it would be fun to let barrage runners travel into the cave. But the boss mechanic for the Corporeal beast in RS is unique. Because of its high-risk nature you will need to bank a few times. The entrance can be moved nearer towards the edge of the wildy which is what it currently is at the level 20.

The task of summoning is difficult. I prefer to have specific game rules. Although lending can be avoided by preventing weapons from being able to be loaned in the wild, summoning combat levels require a change. It is a good idea to have the ability to drop all at once, as with other items in RS. The restriction on pouches is strange in the world Buy RS 2007 Gold pvp. There is no solution to this problem. Perhaps the best solution is to leave it as "pouchin create, fight goes down"