OSRS Fire Cape meeting pve players. The wildy had limited resources, such as treasure trails, dragons and rune. This gave non-pvpers the option to take the risk of stepping into possible areas of pvp to gain rewards. This wasn't a requirement. The above argument for quests is that every player has access to this kind of content, however making some worlds "safe" is a blunder entirely. This is what I worry about most. If a world is safe from being attacked that defeats the goal of quests.

Runecrafters shouldn't go to the dangerous abyss, as there are safe ones just a hop away. Armoured zombie-goers can simply hop over to a safer world after leaving the wild. In fact, that could be done for any kind of world. This is a request to do not promote the idea of "safe" worlds or the half-assed wilderness. it is not a good idea and detracts from the enjoyment of the wildy.

Wilderness and Free Trade

What happens to the things designed to replace the wilderness? A quick background... GE- was established about a year prior to the notorious updates on free trade.

In the beginning, armor of the ancient warriors was designed like statuettes. The pvp drop was so terrible in the past that they decided to make them luck drops to ensure you could obtain them.

Statuettes- Introduced as part of the brand new bounty hunter system, these statuettes gave a hope for decent loots as well as cash for those who Pkers. The estimated potential- This was introduced with the new bounty hunters system and gave people a gauge of their chances to get good loot. PvP worlds were created to replace the bounty hunter system, which had many worlds but then has now been cut down to a handful of worlds.

Hotspots: Areas in which loot was easier to access for players. Clan Wars- These minigames were replaced with big, wild battles during clan wars. The new Bounty Hunter: After months of pvp jagex introduced lootkinder as well as a new method to play pk.

FFA Arenas - This is the most Buy OSRS Accounts aspect of Runescape. The update brought with it an update that ended clan warfare for ever. It managed reduce the number and make the game more dull. Don't get me started on the dangerous arena. Request assist- Was created after we couldn't trade items to make into different kinds; e.g. smithing armour for low levels, air/law/etc rune running.