"What are we holding on D2R Items to from previous games ? And what can we do to improve it?" That focus on just the story campaign "made the game seem smaller than it really was," says Mayberry. "Because you're always driven, go there and now you're going there."

Those who have been avoiding Diablo due to its lackluster range of loot may also discover enough new loot to warrant an additional appearance. Items are now designed to be compatible with one another, Mayberry explains, and there are a lot of combinations to make intriguing character build. "I saw something drop and was an extra Massacre bonus, caused gold to rain down.

Another thing I came across that increased my drop in gold by about 35 percent or so, so that made even more gold. Then I discovered something that was when I grabbed gold, in accordance with how much I picked up the item would temporarily boost my strength.

So gold became a powerup for me! With my Wizard I would squeeze as many guys together as I could, and then burn them all down, and they'll produce gold. Then I'd pick up the gold and my toughness, temporarily it would increase by hundreds of percent."

Mayberry says he feels as if he's missing "half of a game" even if he decides to go back to vanilla Diablo however, does that mean players need to pay extra cash to enjoy the experience they've earned d2r items buy? "You don't need to. We made it so that you don't.