I'm guessing that we're very fortunate to have four huge IPs in WarCraft, D2R Items, Diablo and, most recently, Diablo. There's also Heroes which is sort like a subset of an amalgamation of all the kinds of borrowings from all the parts of the IPs.

That's highly effective. If I go back to a previous question in which I discussed these IPs and the capability of many of them in supporting various gaming experiences This is something we're always on the lookout for.

Personally, I believe there are characters and fantastic stories to tell, and lots of games and games that we could develop in any of our IPs. I think there's plenty space and space to do that. However, I think that in the same way, you need to be thinking about things that are new as well.

And so both are important. Fans would like to see greater StarCraft games. I'm a huge fan and would like to see more StarCraft games. Fans want to see more Diablo games. I'm a fan, I also want to see more Diablo games. Fans are looking for new IP as do I.

So, the things we consider in terms of "What kind of IP we should be using and how we can think about it?" The team is given a lot of authority to make decisions on that. However, we also need to be aware of the games and IPs teams are extremely thrilled about. What IP can be used for different kinds of games.

I'm thinking that the fact we have these IPs with these stories, time spans, or stories about games that are with them--I think of that as an asset. I don't view that as a risk. I think that the ability and the desire to create innovative games is important We've demonstrated that we're capable of doing it by using D2R Ladder Items and we'll be proving it in the future.