About Getting Over It

Getting Over It with Bennett Foddy: The best platform game 

Platform games always have their secret attraction to appeal to a lot of fans of games. So, what is this game genre, why are they popular and which is the best platform game? In this article, we provide you with the answer and the information about “Getting Over It with Bennett Foddy” – one of the most interesting platform games.  

 

Definition of Platform Games

Platform games, or platform games, are a genre of video games and a subgenre of action games. In a platformer, the player-controlled character must jump and climb over suspended platforms while avoiding obstacles. The environment often has uneven terrain of varying heights and players must transverse them. Players usually have some control over the height and distance of the jump so that their character doesn't fall dead or miss necessary jumps.

The most common unifying element of games of this genre is the jump button. But now there are other alternatives like swiping the touchscreen. The game can also include other acrobatic maneuvers, such as swinging from objects such as vines or grappling hooks as in Ristar or Bionic Commando. Or jumping from a skateboard or trampoline, as in Alpha Waves. Games in which jumping is fully automated, such as the 3D games in The Legend of Zelda series, fall outside this category.

Platform games originated in the early 1980s, often about climbing ladders as much as jumping, with popular 3D successors in the mid-1990s. The term describes games in which jumping on Platforms is an integral part of the game. They used it after the genre was founded, no later than 1983. The genre often goes with elements of other genres, such as games. Shooting elements in Contra, beat 'em up elements of Viewtiful Joe, adventure elements of Flashback, or role-playing game elements of Castlevania: Symphony of the Night.

Some details you need to know about Getting Over It

Getting Over It is a platform game by Bennett Foddy. The game came out in October 2017 Humble Monthly, on October 6, 2017, the total number of players reached 2.7 million. It was then on Steam on December 6, 2017. The game was available on iOS on the same day. The Android version came out on August 25, 2018.

Gameplay

In Getting Over It, you will transform into a man, whose name is Diogenes. He is trapped in a cauldron and uses a Yosemite hammer to lift his body. By using the mouse (controllers are also supported but will be more difficult). The game is accompanied by voice commentary by Bennett Foddy on various philosophical topics. The commentary also provides quotes regarding frustration and perseverance when all player credit is gone. It will become more and more difficult as the player gets higher and higher. The player's current progress will not be safe. They risk losing everything. The game will end when the player reaches the highest point and flies into space. The game will then ask if the player is recording his or her gameplay. Otherwise, the player will be redirected to the chat room to chat with other players who have completed the level.

Hiden details

Bad ending

In the final tower top, if the hammerhead gets stuck to the right and the character falls, Foody will say you've had a bad ending. And you're stuck in there and can't get up.

Gift box

Maybe you will encounter a gift box after hanging up for a while somewhere, when approaching the gift box, crows will fly out, possibly startling the player.

Sexy hiking

At the last stage, if you pass that tower but jump to the right, you will see the character in the game Sexy hiking.

Development

Growing up, Foddy learned many lessons after playing difficult games. In the 80s and 90s in Australia, he caught trouble with imported games, which did not save player progress and forced him to play from the beginning when losing, such as Jet Set Willy. In the 90s, games in the US and Japan introduced checkpoints so that players wouldn't have to start over. Foddy said, "The 'taste' of playing from the beginning is slowly disappearing. Everyone at a certain age can taste it or everyone, but it has become a formal design."

Recently, Foddy has seen the return of hardcore titles like the Dark Souls series. In August 2017, Foddy observed that Hellblade: Senua's Sacrifice met with mixed reviews regarding its save system and gameplay. If you die too many times, the black oil stain on your right arm will gradually spread to the head of the main character. After a certain number of screens reloads, the game will delete your save file, forcing you to play again. Foddy said, "whenever you see something that refutes a strong orthodox design, it's super exciting because it opens up new avenues of exploration," and "Getting over it" was out.

Getting Over It is similar to Sexy Hiking, a game by Czech game designer Jazzuo in 2002 to make players inhibited.

How to play Getting Over It

Using Mouse

Swing left-right, right-left to move

Comments

Getting Over It with Bennett Foddy received positive reviews from critics including Austin Wood from PC Gamer magazine. The game was one of the best PC games on the Rock, Paper, Shotgun, and GameSpot websites saying it was the weirdest, unique game of 2017. It also ranked 36th out of the 50 best games of 2017 on the Polygon website.